The Legend of Zelda: Link’s Awakening DX for Game Boy Color is a updated re-release of Link’s Awakening with several new additions, the most prominent of which being the whole game is currently in colour. It was released just after Ocarina of Time. It can also be performed on a Game Boy, with a few features disabled.
Differences from Link’s Awakening
The Camera Shop
Sometimes in the match, the photographer can take a photograph of Connect and the occasion. The photograph can subsequently be viewed at any time in the photo album inside the store, and the picture will occasionally fade into seven unique colors when seen. You’ll find a total of twelve photographs, and each can be published by the Game Boy Printer. The Game Boy Printer function doesn’t utilize all the Nintendo eShop re-release of this sport on the Nintendo 3DS, as the first hardware is not compatible with all the console anyway.
Among the photos is taken within the photo shop by asking the photographer to shoot Link’s image, and he’ll ask Link several questions if Link wants his photograph taken. This picture actually comes with another picture. If Link agrees that he wants his photograph taken, he will present with a peace sign.read about it zelda link’s awakening dx rom from Our Articles If he answers all of the questions with no, he’ll be stunned by the camera’s flash. There’s no way to get both photographs in a single match file.
To really begin getting photographs, Link will need to visit the photo store to get his picture taken. Afterwards, the mouse provides him the photo album. Connect will only have the ability to encounter the other photograph events once he has gotten this picture and the photo record, else the occasions will be ignored. The mouse will not take a photo of Link when he has Madame MeowMeow’s Chain Chomp, BowWow; or the Blue Rooster following him. In case Marin is following him, all photographs except the ones that call her are somewhat inaccessible.
Among the other most notable changes in Link’s Awakening DX is the optional, hidden Colour Dungeon. Unlike many other dungeons in the game, it’s shorter than most. Link can go in the dungeon when he returns BowWow to Madam MeowMeow after clearing the next dungeon, Bottle Grotto.
Although the updated version overall is compatible with previous Game Boy versions, the dungeon contains lots of puzzles which are tremendously based on real colors, so the Color Dungeon cannot be entered when enjoying Link’s Awakening DX over the old versions, thus necessitating the usage of a Game Boy Color.
- The game was given a color palette.
- The first had an all-green Super Game Boy colour palette but no particular SGB border. DX has a Super Game Boy border along with a typical color palette.
- The Instruments of the Sirens currently evaporate in seven distinct colours.
- Fade in/out consequences are somewhat less debilitating, such as if using a bomb or even a dungeon warp.
- The Photographer and the photo side pursuit were inserted.
- An extra dungeon called the Color Dungeon has been added. It had been added to make the most of this Game Boy Color’s color screen, so it is inaccessible when played to a Game Boy. The reward for completing the dungeon is a colored tunic that boosts Link’s attack or defensive power.
- The Start menu has been altered to show the different color tunics, if Select is pressed.
- Various torso contents were altered in dungeons.
- Some areas have experienced their landscape shifted between the games.
- The Genie boss today throws fireballs much more gradually.
- Various bugs and glitches were fixed.
- The title screen has been slightly changed, most noticeable being the accession of clouds around the egg.
- Additional dialog was added, such as upon getting the L2 Sword.
- The German variations of the game have new dialog for Cukeman, which removes the sexual allusions which were originally said in the original game.
- The Stone Slabs were changed into Owl Statues that resemble the match’s owl character along with the Stone Slab Fragments were also changed into Stone Beaks. More hints were also added.
- The key end was changed. Instead of Marin drifting across the screen using wings, she’s now viewed as a seagull with her image on the monitor.
- Additional music was composed by Yuichi Ozaki (who wrote music for Super Mario Bros.. Deluxe).
- Players can no longer skip all a character’s dialog by pressing B.
In all localized DX versions (but maybe not the Western DX), today she loses her Necklace.